Neat and fun little game, although I have a few comments if you dont mind. The 5th attack speed pickup seems to break the attack speed and increase it to a ridiculous amount, it was very funny but probably not intended. Its a little awkward being able to hit Earth yourself, it makes defending rather hard and I'll be honest, with the enemy just targeting me I flew off into the distance and didnt bother staying close to Earth. I appreciate that you used a newtonian flight model rather than a more arcady one, but I missed having sideways thrusters. I did notice that going backwards was possible, but didnt see any thruster activate, and I think it would be cool to see that modeled on the spaceship. Lastly, I didnt notice any particular increase in difficulty, and it would be nice to see that as time alive increased.
I did notice the shooting speed game break and planned on fixing it but didnt get back to it. It made me laugh when I found it. The enemies do focus on the player, I meant to shift that focus but forgot, oopsie. The movement I was unhappy with, that will be refactored for sure! :) The funny thing for the difficulty was I had the spawn max at 3 in a timed interval, I initially had it at 10 and it spawned tons of them. Was funny too to see that many bouncing into each other. Some great feedback there. Really appreciate it!
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Hello Everard!
Neat and fun little game, although I have a few comments if you dont mind. The 5th attack speed pickup seems to break the attack speed and increase it to a ridiculous amount, it was very funny but probably not intended. Its a little awkward being able to hit Earth yourself, it makes defending rather hard and I'll be honest, with the enemy just targeting me I flew off into the distance and didnt bother staying close to Earth. I appreciate that you used a newtonian flight model rather than a more arcady one, but I missed having sideways thrusters. I did notice that going backwards was possible, but didnt see any thruster activate, and I think it would be cool to see that modeled on the spaceship. Lastly, I didnt notice any particular increase in difficulty, and it would be nice to see that as time alive increased.
That's all from me, have a wonderful day.
I did notice the shooting speed game break and planned on fixing it but didnt get back to it. It made me laugh when I found it. The enemies do focus on the player, I meant to shift that focus but forgot, oopsie. The movement I was unhappy with, that will be refactored for sure! :) The funny thing for the difficulty was I had the spawn max at 3 in a timed interval, I initially had it at 10 and it spawned tons of them. Was funny too to see that many bouncing into each other. Some great feedback there. Really appreciate it!